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401. Remove 00 rating remove industrial high sec agents - in EVE General Discussion [original thread]
Originally by: Xlera 50m my shiny metal a*s, try 15m Well, make it somewhere like 30 mio/h, but still lvl 4 missions are overpowered. For the op numbers: you get 4 million from 2 bs on average? Now if you could just tell me where you f...
- by Miyamoto Uroki - at 2008.09.12 08:23:00
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402. CCP, is it not time yet? The slices of pie are getting smaller - in EVE General Discussion [original thread]
Originally by: Deviana Sevidon We are coming into the Age of Titans and for alliances without multiple Titans and huge fleets and full timezone coverage, there is not even a point to try to hold space. So true... I also think that ther...
- by Miyamoto Uroki - at 2008.09.12 07:58:00
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403. @CCP Web Cell, Problems? - in EVE General Discussion [original thread]
Cough... I just had a look at the screenshot section and it's actually working for me here with Internet Explorer at work. If it also works with firefox browser at home, nevermind my rant then. ^^ Originally by: Puupuu dude... your face
- by Miyamoto Uroki - at 2008.09.12 07:00:00
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404. @CCP Web Cell, Problems? - in EVE General Discussion [original thread]
Edited by: Miyamoto Uroki on 12/09/2008 06:56:55 Edited by: Miyamoto Uroki on 12/09/2008 06:56:11 Does the CCP web cell have a new trainee who is doing the site updates and stuff? - The Eve Online Trailer picture at the right has a wrong ...
- by Miyamoto Uroki - at 2008.09.12 06:53:00
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405. new very hard mission (3-4k dps tank barely held) - in Missions & Complexes [original thread]
Originally by: Zo5o Is it possible to kill the structures without killing any ships and survive the incoming dps, and does killing only the structures and/or turning in the mission result in standing loss against Amarr Empire? Dude, I h...
- by Miyamoto Uroki - at 2008.09.11 07:37:00
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406. Scorpion ECM - in Ships and Modules [original thread]
Originally by: Sarin Adler I think scorps can be fitted very nicelly: in couples with remote repairers they can stand a lot of damage and be nice support (haven't played on blob-lag warfare, but I guess this could work), also they can be e...
- by Miyamoto Uroki - at 2008.09.11 07:00:00
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407. 425 Vaga - in Ships and Modules [original thread]
I used 425s on Vaga for npc hunting and PvP aswell, back when you were able to fit 5x Gyros onto it without penalty. Fun dps... Originally by: Puupuu dude... your face
- by Miyamoto Uroki - at 2008.09.11 06:47:00
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408. Why does the 'nerf hi-sec' camp focus on L4 missions but not industry? - in EVE General Discussion [original thread]
Why it focuses on lvl 4 missions? I guess it's because everything else industry related is directly affected by mission runner spots. Move the agents and the other industry stuff will follow. No need to make separate posts about it... Origina...
- by Miyamoto Uroki - at 2008.09.09 20:04:00
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409. A quick way to solve the current pvp problems - in EVE General Discussion [original thread]
I liked this post. Good irony, not very subtile, but not bad. Gets a 6/10 from me. The thing about your old employees was even better, gets a 7/10. Keep it up ^^ Originally by: Puupuu dude... your face
- by Miyamoto Uroki - at 2008.09.09 20:02:00
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410. CCP needs to understand who they want to target for their player base. - in EVE General Discussion [original thread]
Edited by: Miyamoto Uroki on 08/09/2008 14:44:15 I 100% agree with SpinDizzy. What would also finally solve most of the problem that is time consuming fitting your ship and travelling around (as for traders) is the final introduction of Interb...
- by Miyamoto Uroki - at 2008.09.08 14:44:00
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411. Toe to toe with Concord? - in Ships and Modules [original thread]
Originally by: Durzel Best I've managed is constantly warping around Jita with a GCC, not sticking around long enough for them to turn up at my warp exit point. I would presume that doing this constantly for 15 mins to avoid Concordokken w...
- by Miyamoto Uroki - at 2008.09.08 11:31:00
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412. Wanting to build crazy rep support platform - in Ships and Modules [original thread]
Guardian is what you're looking for. Odd that noone mentioned it before, but key to survival is to always go out with at least 2 Logistics (2 Guardians in your case). They can support each other in case of tanking incoming fire and capacitor. You ...
- by Miyamoto Uroki - at 2008.09.05 16:39:00
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413. Repping in high sec, latest rules - in Ships and Modules [original thread]
dunno. afaik you can only remote rep gang mates without getting shot from concord. Originally by: Puupuu dude... your face
- by Miyamoto Uroki - at 2008.09.05 16:27:00
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414. A PvP'ers Manifesto - in EVE General Discussion [original thread]
Originally by: Luh Windan Originally by: Miyamoto Uroki Nah, no set back. Changes are better.. - remove local channel as intel tool from low sec and 0.0 - heavily nerf lvl 4 high sec mission rewards - disallow npc corp members to ...
- by Miyamoto Uroki - at 2008.09.05 10:37:00
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415. Cap Booster overloading - in Player Features and Ideas Discussion [original thread]
Edited by: Miyamoto Uroki on 05/09/2008 10:24:52 One could also argue that using "oversized" cap charges with a given ship-class injector shouldn't be possible at all. Which of course would mean to nerf them a bit. ^^ Originally by: Puu...
- by Miyamoto Uroki - at 2008.09.05 10:24:00
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416. Anti - Blob Warfare - My best thoughts on a solution. - in Player Features and Ideas Discussion [original thread]
Slobodanka has a point here. Blobbing will always occur, and another thing is: even if a fleet cannot focus fire anymore, they will still fly around in blobs as chances are higher to be the last ships standing on a field full of loot. So to just ...
- by Miyamoto Uroki - at 2008.09.05 10:19:00
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417. "Back up all settings" and "restore all settings" buttons - in Player Features and Ideas Discussion [original thread]
Great idea, and easy to implement on ccp's side. do it please... Originally by: Puupuu dude... your face
- by Miyamoto Uroki - at 2008.09.05 10:05:00
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418. New Age For Skillz Modules Mission Agents - in Player Features and Ideas Discussion [original thread]
These items have been in the database forever... Imho, with small tractors (and Marauders with 40km range) and capital tractors with 200km range we have all the mods we need. You know, it happens rarely enough that you actually have to FLY and no...
- by Miyamoto Uroki - at 2008.09.05 10:02:00
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419. remove local idea (scanners/sentinals) - in Player Features and Ideas Discussion [original thread]
I know I should give a long explanation, and I really much appreciate how much detail and time you put into this idea, but my opinion about this idea is: - too complicated to implement this into the client code wise (I guess especially that launc...
- by Miyamoto Uroki - at 2008.09.05 09:58:00
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420. A PvP'ers Manifesto - in EVE General Discussion [original thread]
Nah, no set back. Changes are better.. - remove local channel as intel tool from low sec and 0.0 - heavily nerf lvl 4 high sec mission rewards - disallow npc corp members to pilot freighters - nerf nano ships (check...) - boost low sec rewards - ...
- by Miyamoto Uroki - at 2008.09.05 08:34:00
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